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	<title>Comments on: Why Second Life Has the Wrong Architecture</title>
	<atom:link href="http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/</link>
	<description>collected</description>
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		<title>By: Kyle G</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9585</link>
		<dc:creator>Kyle G</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9585</guid>
		<description>&lt;a href=&quot;http://http:opensimulator.org&quot; rel=&quot;nofollow&quot;&gt;http:opensimulator.org&lt;/a&gt; allows you to customize each sims &quot;ini&quot; file as far as physics engine, scripting engine etc and whether they are on or off. It has been designed in a very modular way to allow for all the things you suggest above. Great article!</description>
		<content:encoded><![CDATA[<p><a href="http://http:opensimulator.org" rel="nofollow">http:opensimulator.org</a> allows you to customize each sims &#8220;ini&#8221; file as far as physics engine, scripting engine etc and whether they are on or off. It has been designed in a very modular way to allow for all the things you suggest above. Great article!</p>
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	<item>
		<title>By: Mo Hax</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9584</link>
		<dc:creator>Mo Hax</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9584</guid>
		<description>You will want to follow the work of the Architectural Working group and many others working toward that goal. OpenSim, as alpha and buggy as it is, for example, does allow modular physics engines. Standards for representing 3D content, like COLLADA are emerging and we are on our way to the dream, but still a long way off.</description>
		<content:encoded><![CDATA[<p>You will want to follow the work of the Architectural Working group and many others working toward that goal. OpenSim, as alpha and buggy as it is, for example, does allow modular physics engines. Standards for representing 3D content, like COLLADA are emerging and we are on our way to the dream, but still a long way off.</p>
]]></content:encoded>
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	<item>
		<title>By: Michael Ridley</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9583</link>
		<dc:creator>Michael Ridley</dc:creator>
		<pubDate>Tue, 06 Jan 2009 19:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9583</guid>
		<description>Yup!  Of course I meant homogeneous.  Thanks for catching the typo!  Fixed.&lt;br&gt;&lt;br&gt;-m</description>
		<content:encoded><![CDATA[<p>Yup!  Of course I meant homogeneous.  Thanks for catching the typo!  Fixed.</p>
<p>-m</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tarnak</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9582</link>
		<dc:creator>Tarnak</dc:creator>
		<pubDate>Tue, 06 Jan 2009 18:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9582</guid>
		<description>&quot;Second Life is a heterogeneously scaled environment&quot; -- do you mean homogenously?</description>
		<content:encoded><![CDATA[<p>&#8220;Second Life is a heterogeneously scaled environment&#8221; &#8212; do you mean homogenously?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kyle G</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9479</link>
		<dc:creator>Kyle G</dc:creator>
		<pubDate>Tue, 06 Jan 2009 15:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9479</guid>
		<description>&lt;a href=&quot;http://http:opensimulator.org&quot; rel=&quot;nofollow&quot;&gt;http:opensimulator.org&lt;/a&gt; allows you to customize each sims &quot;ini&quot; file as far as physics engine, scripting engine etc and whether they are on or off. It has been designed in a very modular way to allow for all the things you suggest above. Great article!</description>
		<content:encoded><![CDATA[<p><a href="http://http:opensimulator.org" rel="nofollow">http:opensimulator.org</a> allows you to customize each sims &#8220;ini&#8221; file as far as physics engine, scripting engine etc and whether they are on or off. It has been designed in a very modular way to allow for all the things you suggest above. Great article!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo Hax</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9478</link>
		<dc:creator>Mo Hax</dc:creator>
		<pubDate>Tue, 06 Jan 2009 15:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9478</guid>
		<description>You will want to follow the work of the Architectural Working group and many others working toward that goal. OpenSim, as alpha and buggy as it is, for example, does allow modular physics engines. Standards for representing 3D content, like COLLADA are emerging and we are on our way to the dream, but still a long way off.</description>
		<content:encoded><![CDATA[<p>You will want to follow the work of the Architectural Working group and many others working toward that goal. OpenSim, as alpha and buggy as it is, for example, does allow modular physics engines. Standards for representing 3D content, like COLLADA are emerging and we are on our way to the dream, but still a long way off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kyle G</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9417</link>
		<dc:creator>Kyle G</dc:creator>
		<pubDate>Tue, 06 Jan 2009 14:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9417</guid>
		<description>&lt;a href=&quot;http://http:opensimulator.org&quot; rel=&quot;nofollow&quot;&gt;http:opensimulator.org&lt;/a&gt; allows you to customize each sims &quot;ini&quot; file as far as physics engine, scripting engine etc and whether they are on or off. It has been designed in a very modular way to allow for all the things you suggest above. Great article!</description>
		<content:encoded><![CDATA[<p><a href="http://http:opensimulator.org" rel="nofollow">http:opensimulator.org</a> allows you to customize each sims &#8220;ini&#8221; file as far as physics engine, scripting engine etc and whether they are on or off. It has been designed in a very modular way to allow for all the things you suggest above. Great article!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo Hax</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9416</link>
		<dc:creator>Mo Hax</dc:creator>
		<pubDate>Tue, 06 Jan 2009 14:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9416</guid>
		<description>You will want to follow the work of the Architectural Working group and many others working toward that goal. OpenSim, as alpha and buggy as it is, for example, does allow modular physics engines. Standards for representing 3D content, like COLLADA are emerging and we are on our way to the dream, but still a long way off.</description>
		<content:encoded><![CDATA[<p>You will want to follow the work of the Architectural Working group and many others working toward that goal. OpenSim, as alpha and buggy as it is, for example, does allow modular physics engines. Standards for representing 3D content, like COLLADA are emerging and we are on our way to the dream, but still a long way off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Ridley</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9415</link>
		<dc:creator>Michael Ridley</dc:creator>
		<pubDate>Tue, 06 Jan 2009 11:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9415</guid>
		<description>Yup!  Of course I meant homogeneous.  Thanks for catching the typo!  Fixed.&lt;br&gt;&lt;br&gt;-m</description>
		<content:encoded><![CDATA[<p>Yup!  Of course I meant homogeneous.  Thanks for catching the typo!  Fixed.</p>
<p>-m</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tarnak</title>
		<link>http://www.secretelite.com/michael/2009/01/05/why-second-life-has-the-wrong-architecture/comment-page-1/#comment-9414</link>
		<dc:creator>Tarnak</dc:creator>
		<pubDate>Tue, 06 Jan 2009 10:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.secretelite.com/michael/?p=512#comment-9414</guid>
		<description>&quot;Second Life is a heterogeneously scaled environment&quot; -- do you mean homogenously?</description>
		<content:encoded><![CDATA[<p>&#8220;Second Life is a heterogeneously scaled environment&#8221; &#8212; do you mean homogenously?</p>
]]></content:encoded>
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